Avatar Height vs. Vehicle Users in Second Life: Statistics

My head explodes when I contemplate statistics. However, it is important for Second Life vehicle designers like me to understand our audiences. Read on for a brief treatment of avatar height as it relates to vehicle users, and what that might mean for vehicle designers. I’ll present the data, then discuss how I got it.

Avatar height has a lot to do with vehicles. Specifically, how big do you make the vehicle such that it fits the pilot/driver and any desired passengers comfortably? Will you need to fold them up with an animation so that the avatar collision box won’t interfere with vehicle functionality?

As in RL, the fashion among top tier vehicles tends to run toward “snug-fitting.” Av heights can naturally range from 1.1 to 2.4m, but users aren’t evenly distributed among this range.

The following table presents the quantiles for height among vehicle users in SL, expressed in units of SL’s native metric system.


Height (m)

100% Max








75% Q3


50% Median


25% Q1








0% Min


n = 739,777

mean = 1.91 m

For those of you reflexively going zomgwtf, the tight range between quantiles 1 and 3 suggest that a big chunk of SL users are tightly clustered with respect to height. In this case, they happen to be clustered near the median height, 2.0 m.

For those of you still going zomgwtf, here’s a nice picture (click for full size):

Use-weighted vehicle user height distribution

Notice a few things:

1) You can see from the graph that most all users are within +/- 0.2 meters of 2.0 m tall.

2) See the uptick on the left hand of the graph? Those are tinies (1.1 m) and ageplayers (1.2 m). Haha! I’m kidding. Sort of.

3) From a biometry standpoint (and a sociology of virtual worlds standpoint), these results are endlessly fascinating. Recall from your biology class that many physical characteristics, including human height, are normally distributed. That is, there are roughly an equal number of people taller and shorter than the average, and symmetrically so when you graph it out, as above.

That is clearly not the case “here” in Second Life. Vehicle users for whatever reason tend to favor being taller, but not extremely tall, and *extremely* short. The distribution pictured above isn’t by any means normal.

Specifically, we can use skewness and kurtosis to look at HOW non-normal SL heights are. For those of you trained in experiments, Kolmogorov-Smirnov D is 0.1839, p < 0.01. For those of you not trained in experiments, the SL distribution doesn’t model RL at all.

But that’s true in many ways. 😉

Now, these are use-weighted data, meaning that vehicle users who drive/pilot more often are accounted for more heavily. Non-use weighted data are similar enough in this case that it isn’t worth my time to report.

Dec. 18th 2007 Havok4 Office Hours Transcript

[11:06]  Andrew Linden: Last week I offered a limited time bounty for finding new ways to crash Havok4 regions.
[11:06]  Andrew Linden: The challenge expired Sunday at midnight
[11:07]  Ryozu Yamamoto: Oh, any takers? I think Redux managed to crash it
[11:07]  Andrew Linden: I awarded two bounties
[11:07]  Andrew Linden: I received a third submission, but the region and time were not included in the info
[11:08]  Andrew Linden: and it looked like a duplicate of the second award at a casual glance
[11:08]  Andrew Linden: I think Dan Linden sent me some chat transcripts and other info on some other crashes
[11:08]  Andrew Linden: it wasn’t clear to me if those were submissions for the bounty or not
[11:08]  Squirrel Wood: I tried to find out how many script instructions per second the havok 4 sims would handle… we hold at about 4 million ips ^^
[11:09]  Gaius Goodliffe: Can you tell if any old random crash on the beta grid is related to Havok4 or not?
[11:09]  Andrew Linden: Squirrel, do you have a comparison of ips on Havok1? I’d imagine the host machine would influence such a benchmark.
[11:09]  Squirrel Wood: the crash me sims on the main grid are on h4
[11:10]  Squirrel Wood: a class 5 sim tends to max out at 4 million ips
[11:10]  Andrew Linden: Gaius, I was checking the coredumps to find out if it was a Havok4 problem specifically.
[11:10]  Andrew Linden: Both of the crash modes that received bounties were from running out of memory
[11:10]  Andrew Linden: however they went about it two different ways
[11:10]  Gaius Goodliffe nods.
[11:11]  Andrew Linden: Neither crash mode was something that I have time to fix in Havok4
[11:11]  Andrew Linden: however I submitted reports to Don Linden
[11:11]  Andrew Linden: who is in charge of the #blacklight studio, and is usually working on important bugs and critical issues.
[11:12]  Andrew Linden: There hasn’t been a lot of noteworthy bugs fixed, or development in Havok4 in the last week or two.
[11:13]  Andrew Linden: Simon has been tweaking the Runtime Collision Control System and has checked in a few improvements.
[11:13]  Andrew Linden: Over the last week or so I’ve been working on some mass-properties utilities
[11:13]  Wind Key 2 ~ GAMBIT: BAM~!
[11:13]  target-aim 0.3: Hello, Avatar!
[11:13]  Andrew Linden: the idea being… we should compute our own mass and inertia instead of asking Havok for that info
[11:13]  Seifert Surface: why?
[11:13]  Andrew Linden: such utilities will fix about three different bugs, and I’m almost finished
[11:14]  Andrew Linden: just writing unit tests now and trying to find one last known bug in the utilities.
[11:14]  Andrew Linden: Seifert, Havok’s mass properties utilities have some problems.
[11:15]  Andrew Linden: (1) the object must have a RigidBody in the phyics engine before we can query it for mass properties
[11:15]  Andrew Linden: and attachments don’t have RigidBody’s any more, and yet the script-energy depends on the object’s mass
[11:15]  Seifert Surface: ah
[11:16]  Andrew Linden: (2) the values we’re getting from havok are just wrong… they use a surface mass distribution method, instead of a solid geometry system.
[11:16]  Andrew Linden: (3) … There is a third problem but I can’t remember what it is atm
[11:16]  Gaius Goodliffe: Will it ever be possible to programatically set the mass of an object, so say a bag of sand has more mass than a bag of helium?
[11:16]  Ryozu Yamamoto: Though I’d like to mention, attachments in Havok1 never seem to run out of energy
[11:17]  Andrew Linden: oh right… (3) the mass properpties computations are somewhat expensive, and I’d like to cache some of them
[11:18]  Andrew Linden: Gaius, it won’t be possible to manually override the mass properties of objects until we have our own mass properties utilities
[11:18]  Andrew Linden: so… our own utilities will enable:
[11:18]  Andrew Linden: (4) manual overrides
[11:18]  Gaius Goodliffe nods.
[11:18]  Andrew Linden: (5) per-prim density settings
[11:18]  Seifert Surface: cool
[11:18]  Andrew Linden: However, (4) and (5) would come sometime after Havok4 is actually done
[11:18]  Gaius Goodliffe: Of course. First things first. 🙂
[11:19]  Andrew Linden: So that is all of the “state of Havok” updates I’ve got.
[11:19]  Andrew Linden: Sidewinder probably has some announcements..
[11:19]  SL Exchange Magic Box w/ANS: SL Exchange – Delivered item Elemental HUD.
[11:19]  Sidewinder Linden: thanks… yes… we are going to reload the beta preview this afternoon, with a different region configuration
[11:20]  Sidewinder Linden: this is based ont he chanes that we talked about at the last office hours
[11:20]  Sidewinder Linden: i’ll hand out a notecard iwth the proposed new “core configuration”
[11:20]  Andrew Linden: specifically, you’re talking about reducing the number of regions to some minimum
[11:20]  Andrew Linden: to allow for more private estate trials on the preview
[11:21]  Sidewinder Linden: yes… this list is what i came up with for a “core configuration” – reginos that should be there on an ongoing basis for various specific reasons
[11:21]  Sidewinder Linden: this leaves a lot of slots for rotating other regions from the main system into the preview so taht we can test completely assembled and operational regions easily
[11:21]  Seifert Surface: seems like a sensible thing to do
[11:21]  Sidewinder Linden: we also have put up a rack of class 5 servers – i think there are now going to be six class 5 hosts on the preview, which is 24 regions of class 5
[11:22]  Kitto Flora: Wish didn’t make it huh?
[11:22]  Sidewinder Linden: should it be on the core, or the rotating set?
[11:22]  Sidewinder Linden: i can add it if it should be…
[11:22]  Andrew Linden: (hrm… I’m pretty sure the last bug in my mass properties stuff is floating point error, exacerbated by adding and subtracting large nearly equal numbers)
[11:22]  Sidewinder Linden: btw one thing to know is that now putting new regions on to the preview will be very easy and can be scheduled
[11:22]  Ryozu Yamamoto: Can we do half core half rotating?
[11:22]  Sidewinder Linden: that is actually *about* what this is
[11:23]  Sidewinder Linden: i havnen’t got a final count, but i believe that this is about half of the total region slots
[11:23]  Squirrel Wood: furnation… those sims tend to get griefed a lot
[11:23]  Sidewinder Linden: the plan is to set up so that regions on the beta preview will run on the same hardware that they use on the public system, so to some degree this will depends on the mappings of region to class of host
[11:23]  Seifert Surface: will they get griefed in beta?
[11:23]  Sidewinder Linden: yes… there is one furnation sim in the core list… do there need to be more?
[11:24]  Sidewinder Linden: probably
[11:24]  Squirrel Wood: if its one of the sandbox sims that should do the trick
[11:24]  Sidewinder Linden: well i shouldn’t say probably… wouldn’t be surprising, however it would be handled in the same way as main system
[11:24]  Sidewinder Linden: and with h4 hopefully it won’t be as successful
[11:24]  Andrew Linden: The estate owners can set their regions private if they want… it’s just the Beta
[11:24]  Sidewinder Linden: right
[11:24]  Sidewinder Linden: oh good point andrew – when we copy a region to the beta, it will automatically pull all of its security settings
[11:25]  Sidewinder Linden: so private regions will be private on beta
[11:25]  Sidewinder Linden: unless the owner decides to openthem up
[11:25]  Sidewinder Linden: does this look like a reasonable core list, with the idea that we can swap in other regions for a few days for specific testing easily?
[11:25]  Couples MultiAnimator v2e whispers: * Abranimations Couples Animator Ready…
[11:25]  Kitto Flora: Seems like a vast quantity to me
[11:26]  Squirrel Wood: looks good to me
[11:26]  Ryozu Yamamoto: Looks good tome
[11:26]  Sorraya Pera: sissipoo
[11:27]  Sidewinder Linden: kitto – too many in the core?
[11:27]  Sidewinder Linden: easy to trim it 🙂
[11:27]  Velve Hax: ~~*~SiSsssSSssy!!~*~~
[11:27]  Kitto Flora: Well any testing I could do there Ive already done. And it only needed 2 H4 sims and 1 H1 sim
[11:27]  Sidewinder Linden: we were also thinking that with a lot of people on the beta preview folks will want enough space to spread out at times
[11:28]  Sidewinder Linden: oh btw – the havok1 sims are not in this list, but would be maintained after the reconfig
[11:28]  Kitto Flora: If one cannot set up large scale stuff on the sim, its pretty much useless for me now
[11:28]  Sidewinder Linden: what does that mean kitto?
[11:28]  Sidewinder Linden: in other words what would you need?
[11:28]  Kitto Flora: Ability to keep stuff around for more than 30 mins
[11:28]  Kitto Flora: or 60 mins.. whatever it is
[11:29]  Sidewinder Linden: hmmm
[11:29]  Sidewinder Linden: well if wish were on the preview you wouldn’t have that problem, right?
[11:29]  Kitto Flora: Right
[11:29]  Seifert Surface: large amounts of the space generally up on beta seems to be no build (or at least has been in the past)
[11:29]  Sidewinder Linden: actually i think i have it in the “resident regions list” to be deployed – just not in core
[11:29]  Kitto Flora: Exactly Seifert
[11:29]  Kitto Flora: All one can do in suchj places is play with whats there
[11:30]  Ryozu Yamamoto: Well, we need no build areas too, as well as no object entry, no script, etc.
[11:30]  Seifert Surface: yes
[11:30]  Gaius Goodliffe nods.
[11:30]  Andrew Linden: We usually pull the regions over as-is, so if they are no-build originally that is how they show up in the preview
[11:30]  Seifert Surface: but not entire sims of it
[11:30]  Ryozu Yamamoto: As it stands, there is a bug that affects no build areas
[11:30]  Kitto Flora: And usually thats not physics critical stuff
[11:30]  Sidewinder Linden: ok… so how about this… we start with this list, and then we can tune this to get cloer to “right”
[11:30]  Sidewinder Linden: right… andrew’s point is the reason for figuring out “the right core list”
[11:30]  Ryozu Yamamoto: Remember, “Physics” doesn’t just affect prims with the physics checkbox checked
[11:30]  Sidewinder Linden: the easy and maintainable solution is to pull over the regions that are already configured in the way that is useful
[11:31]  Redux Decosta: right; theres an h1 crash that involves sitting inside or walking over natural toruses; its still a massive physics crash even though they’re nonphysical
[11:31]  Kitto Flora: Well the GSLR sims are one such – and you got them
[11:31]  Sidewinder Linden: ok
[11:32]  Gaius Goodliffe: If we have Blue, Mauve, and Lime, might I suggest Mocha? When you’re flying around testing, being able to circle a “four corners” spot can be helpful.
[11:32]  Sidewinder Linden: ok
[11:32]  Squirrel Wood: h1… all you need is rez two physical tori that are stuck within each other… should cause an instant crash
[11:32]  Redux Decosta: has there been any playing with havok4 on void sims yet?
[11:32]  Sidewinder Linden: only marginally – that’s why i added the sailing courses those are void sims
[11:33]  Sidewinder Linden: and the sailing community is quite sensitive to dynamics (and have some pretty sophisticated sailboat scripting)
[11:33]  Sidewinder Linden: so this will let them find problems and retune their boats
[11:34]  Kitto Flora: Oh – I take that back. Looks like GSLR sims are not on the list either
[11:34]  Sidewinder Linden: k well maybe i misunderstood – which sims in particular are you talking about?
[11:34]  SL Exchange Magic Box w/ANS: SL Exchange – Delivered item Elemental HUD.
[11:34]  Kitto Flora: Well, guess I get Christmas off. Nothing to do.
[11:34]  Kitto Flora: The Sims that the GSLR run throug
[11:35]  Kitto Flora: Periwinkle…
[11:35]  Ryozu Yamamoto: Welcome Eata, grab a seat 😉
[11:35]  Sidewinder Linden: ahh oops – i had periwinkle and purple on the resident list
[11:35]  Sidewinder Linden: are those two the ones you meant?
[11:35]  Sidewinder Linden: hi eata
[11:35]  Kitto Flora: Yes
[11:35]  Kitto Flora: purple
[11:35]  Kitto Flora: maroon…
[11:35]  Sidewinder Linden: ok i’ll pu tthem in the core lst
[11:35]  Sidewinder Linden: do we need all three for testing?
[11:35]  Kitto Flora: two minimum
[11:35]  Eata Kitty: Well I just attempted to try the new windlight but it keeps silently dying before the loading screen gets up
[11:35]  Kitto Flora: Need to check boundary crossing
[11:36]  Sidewinder Linden: right … periwinkle and purple ok?
[11:36]  Ryozu Yamamoto: </3 New login =P
[11:36]  Kitto Flora: Yes, periwinkle and purple should be good
[11:36]  Sidewinder Linden: “done” 🙂
[11:37]  Eata Kitty: Havok 4?
[11:37]  Sidewinder Linden: ok so otherwise this looks like a decent starting point?
[11:37]  Sidewinder Linden: yes
[11:37]  Ryozu Yamamoto nods.
[11:37]  Sidewinder Linden: all of the core regions would be set up with havok4
[11:37]  Sidewinder Linden: and the existing havok1 regions would still be there
[11:37]  Gaius Goodliffe: Will they still have the useful warning ground texture saying Havok1?
[11:37]  Sidewinder Linden: yes
[11:37]  Gaius Goodliffe: Excellent. 🙂
[11:37]  Sidewinder Linden: oh – good point…. gaius… you may
[11:38]  Kitto Flora: Anyone know if Garth Fairchang is still active?
[11:38]  Sidewinder Linden: see over the next couple of weeks, some regions with other ground textures
[11:38]  Sidewinder Linden: another of the projects may put a few regions on the beta preview, so just make sure to check the ground texture before assuming it’s h4
[11:38]  Andrew Linden: Havok4 has been sitting on the preview too long. Other projects need some time there.
[11:38]  Sidewinder Linden: anything that is not h4 *should* have a ground texture explaining what it is
[11:39]  Squirrel Wood: Mono ?
[11:39]  Ryozu Yamamoto: May as well stick the H4 ground texture on H4 sims, heh
[11:39]  Ryozu Yamamoto: Just for the sake of clarity
[11:39]  Sidewinder Linden: could be 😉
[11:39]  Sidewinder Linden: ok… so last chance to hop up and down… any reason not to pull the trigger on this reconfiguration today?
[11:40]  Gaius Goodliffe: My apologies for missing the last couple meetings, I may be behind the curve a tad: last time I’d been here, we hadn’t moved on to vehicle bugs yet. Is that still the case, or are we looking at vehicle stuff now too?
[11:40]  Sidewinder Linden: ok… so then when i can get things lined up we’ll reload the region configuration. it probably makes sense to have the beta offline for an hour or so to make sure this went right, and i’llbring it back up asap after that
[11:41]  Sidewinder Linden: we are getting to the point of digging in farther on vehicles – likely with some more vigor after the holidays
[11:41]  Andrew Linden: We’re not quite back working on vehicles yet. But that is next.
[11:41]  Ryozu Yamamoto: Before we run out of time, I wanted to ask about the avatar velocity caps
[11:41]  Sidewinder Linden: go kitto
[11:41]  Kitto Flora: where?
[11:41]  Andrew Linden: Ah yes… avatar velocity caps…
[11:42]  Sidewinder Linden: @kitto (to your point!) 🙂
[11:42]  Andrew Linden: Ask the questions Ryozu.
[11:42]  Kitto Flora is lost
[11:42]  Sidewinder Linden: /oops – wrong name sorry kitto – thought ryozu’s question was yours…
[11:42]  Ryozu Yamamoto: I’ve played with them quite a bit, and honestly, I’m just not happy with them. In Current Havok1, velocity caps are nearly non-existent, and I have no qualms with putting caps into place
[11:42]  Kitto Flora: 🙂
[11:43]  Andrew Linden: Ryozu, you’ve tested the Havok4 caps recently? (In the last three weeks or so?)
[11:43]  Ryozu Yamamoto: Yes, specifically on the Crash me sims and on the beta grid

Random Ego Googling

a few random links about my recent work in Second Life.http://www.podango.com/podcast_episode/290/20299/The_Latest_at_Second_Life/Two_cars__Two_Islands





It is still a bit strange to see me referred to as a master builder or scripter.  I am just out to have some fun, but it is nice to see that people enjoy my work a bit.

SLNN’s Ashley Gasser Interview

Ashley turned this chat into a very nice article over at SLNN.  Read it here:


[11:16] You: Hi, it’s very nice to meet you finally!
[11:16] Ashley Gasser: hi nice to meet you happy new year
[11:16] You: Happy new year to you as well. =)
[11:17] You: What can I do for you?
[11:17] Ashley Gasser: thanks
[11:17] Ashley Gasser: i actually wanted to talk to you about charity and giving to charity in sl
[11:18] Ashley Gasser: i know you run a group that is about charity
[11:18] Ashley Gasser: could you tell me a bit about that
[11:18] You: Sure, no problem.
[11:19] You: I started the !Meta charity group after a lot of thinking about how SL could be more than just a fun diversion for (primarily) well-off Westerners.
[11:21] You: So I figured, why not make something fun like the Elemental vehicle, and if people enjoyed it, !Meta would provide a way for them to offer thanks in a way that helps a community in Africa.
[11:22] Ashley Gasser: can anyone set up a charity or giving to charity in sl
[11:23] You: Informally, yes. Formal nonprofit charities are a bit more work than that. !Meta’s in the process of becoming a U.S. 501(c)3 organization, which just means lots of paperwork and things to become gov’t-certified.
[11:24] You: For example, Jade Lily’s Relay for Life in SL was (if I understand it) informal, but donated thousands of dollars to a formal RL charity.
[11:24] Ashley Gasser: so your group is in rl as well, right
[11:25] You: It is in the process of being in RL as well, but we’re not *quite* there yet.
[11:25] Ashley Gasser: what are you doing to get there
[11:26] You: At this stage, working through how the RL nonprofit will be structured, according to the rules at http://www.irs.gov/charities/charitable/index.html
[11:26] You: This is a pretty new way of doing things, so there are a lot of question marks to get through.
[11:27] Ashley Gasser: so what exactly is your group and what does it do
[11:27] You: As you know, the government only just got started investigating taxation of online profits– they’re still getting used to the idea of virtual charities.
[11:29] You: Well, !Meta is the group and essentially it acts as a conduit for SL merchants to donate a portion of their profits to charity. We’re currently discussing with several merchants about them donating entire products to the effort, so to speak.
[11:30] You: On the RL side, !Meta cashes out those $L to $US, and then wires the funds to active charities, such as the Kibaale Community Center in Uganda. The last step is to provide documentation of all these transactions so that people know their donations are getting to the right places.
[11:31] Ashley Gasser: so people can go through you to get the money to the charity
[11:32] You: If they prefer to, yes, though I must stress we are not yet a 501(c)3, so we cannot provide tax breaks for donors. Still working on that part. =)
[11:33] Ashley Gasser: so do you as charity get a lower l/us dollar exchange than other residents of sl
[11:34] You: Not that I’m aware of, though that’s an excellent idea to bug Linden Lab about.
[11:34] Ashley Gasser: i think so
[11:35] Ashley Gasser: :)
[11:35] You: Of course, by aggregating lots of small donations together, we save a bunch of $L on transaction fees and get more to the destination charity.
[11:35] Ashley Gasser: so why should people donate to charity in sl instead of rl
[11:36] Ashley Gasser: how can residents know that people raising money for charity in sl will really give it and keep their word
[11:38] You: That’s a huge concern for us, and it’s exactly why !Meta’s moving in the direction of becoming certified by the US government. Also, it’s the reason for the documentation I mentioned earlier.
[11:38] You: As far as donating in SL versus RL,
[11:39] You: I guess we don’t recognize the distinction between the two– the SL money is destined for the RL charities anyway, so at the end of the day the only difference is where the donors are.
[11:40] You: If people are more comfortable donating in RL, then we support that 100%. The point is helping charities, not making !Meta be the big name in SL charity work.
[11:42] Ashley Gasser: i know there are probably a lot of charities set up in sl and residents trying to raise money for charity. what can those wishing to donate do to investigate and make sure the claims are letgit
[11:42] Ashley Gasser: legit
[11:43] You: Good question! I would always advise as much investigation as is possible. If *anything* seems suspect, simply walk away. As you said, there are plenty of other charities that could certainly use the money.
[11:44] Ashley Gasser: how can residents investigate
[11:45] You: Be certain that the charity has a clearly articulated mission and provides adequate evidence that they DO what they say. Residents can investigate by contacting officers of the charity, past recipients of the funds if any are provided, etc. It all comes down to doing one’s homework responsibly to ensure that the charity is being responsible as well. =)
[11:46] Ashley Gasser: what about charities in rl vs those in sl
[11:46] You: I’m not sure I understand your question?
[11:47] Ashley Gasser: sorry should residents stick to charities they have heard about in rl
[11:47] You: Oooooh! Ok
[11:49] You: That is a safe, conservative strategy, yes. For people who decide that SL/virtual charities are worth the investment, it’s a pretty good idea to spread out donation over time, to give the donor a chance to track what the charity does with the money.
[11:50] Ashley Gasser: how can people track what is done with the money
[11:50] You: In !Meta’s case, most of the donations fall within the $L 10 – 2000 range, which is less than a nice cheeseburger in RL, so people can safely make small donations and see what happens.
[11:52] You: A good way to track donations is to check the charity’s website for scanned receipts / wire transfer slips, or once you know where the money ends up (for example, the Red Cross, though !Meta does not work with them currently), just contact the Red Cross and ask if they got the donation that the charity SAID they did.
[11:52] You: Always, always ask questions, yeah?
[11:53] Ashley Gasser: definitely
[11:53] Ashley Gasser: i guess you can’t say approx how many charities have set up in sl
[11:54] You: I sure don’t know, no. Hamlet Au would have a much better sense of that, as he is the ‘reporter’.
[11:54] You: But as SL grows rapidly, I would expect the number of charities to grow alongside that.
[11:54] Ashley Gasser: are more coming to sl is this a big sector of the economy
[11:56] You: Human nature being what it is, I would always expect the weapons and sex economic sectors to be much larger than charity work. However, the Relay for Life and the Katrina Relief charities were huge successes.
[11:56] You: I won three Linden Labbers for an hour each during one of the Katrina celebrity auctions. =) Great fun!
[11:57] Ashley Gasser: what was that
[11:57] You: A bit after hurricane Katrina, folks got together and hosted a number of charity events. Let me see if I can dig up a URL for your further research.
[11:58] Ashley Gasser: thanks that would be great
[11:59] Ashley Gasser: anything else
[11:59] You: As featured on MSNBC:
[11:59] You: http://www.msnbc.msn.com/id/9338984/
[12:00] Ashley Gasser: thanks
[12:01] You: Nothing else comes to mind. !Meta’s still getting set up, so I’d urge folks to hold off on donating for now if they have any reservations or doubts. Organizations like the Red Cross can always use the help, though. =)
[12:01] Ashley Gasser: so what will your organization donate to or is it more of a go between
[12:03] You: !Meta is designed as a go-between, yes, in the sense that we don’t spend the donations. Instead, we are the means to transfer lots of small donations to the folks on the ground doing the work, (in our case, at the Kibaale Community Center, http://iccf-holland.org/kcc.html ).
[12:04] You: If SL is 2 million-plus strong, imagine all the good stuff to be done if each person passed on $L 100 to their favorite charity. Good stuff.
[12:05] Ashley Gasser: if someone raised money and get your organizaton to handle it and give it to the organizatin of their choice
[12:06] You: We figure if someone can afford a powerful SL-ready computer and broadband, then $L 100 won’t hurt them too much. =)
[12:07] You: Eventually, yes. The initial plan, however, is to concentrate donations into the Kibaale charity, so that transaction and wire-transfer fees are held to the absolute minimum. As we grow, however, we’d *love* to be able to help additional charities that donors are interested in.
[12:07] Ashley Gasser: what is that charity
[12:08] Ashley Gasser: are u the only ones in sl doing it this way
[12:09] You: Given SL’s rapidly growing and already large size, I’d be surprised if we were the only one doing it this way, but I’m not aware of any others yet.
[12:10] Ashley Gasser: so do most charity supporters in sl just exchange the money and write a cheque to the charity
[12:12] You: It is difficut for me to speak for other charity supporters, but I supect you are correct. Especially given that LL exchanges currency out to Paypal, which is a pretty liquid (and therefore easily donated) format. Good question.
[12:12] Ashley Gasser: anything else
[12:12] You: The only other thing is that I’m honored to be interviewed by SLNN. =D
[12:13] Ashley Gasser: thanks for your time
[12:13] Ashley Gasser: best wishes with your organization and work: 0
[12:14] You: Thanks! It’s exciting stuff!!
[12:14] Ashley Gasser: c u
[12:14] You: Nice to meet ya! See ya!
[12:14] Ashley Gasser: u 2
[12:14] Ashley Gasser: thanks
[12:14] You: /wa
[12:16] Ashley Gasser: btw if you have any pics of yourself or the org could u send them to me
[12:16] Ashley Gasser: thanks
[12:16] You: Sure, will do!
[12:17] You: would you like them as textures or emailed as jpgs?
[12:17] Ashley Gasser: jpegs email is ashley.gasser@gmail.com
[12:18] You: Excellent
[12:18] You: I’l take care of that today
[12:18] Ashley Gasser: have fun with the wings
[12:18] You: =)
[12:18] Ashley Gasser: thanks
[12:18] Ashley Gasser: c u
[12:18] You: Later!