Category: Second Life

  • A Taxonomy of Flight Craft in Second Life

    Superdreadnaughts With dimensions measured not in meters but in fractional sim lengths (“1/2 a region long!”) superdreadnaughts are the floating capital ships of the Second Life grid. They tend to be powered by some variant of Jesrad Seraph‘s suite of multimove scripts. The net effect, while functional, is hardly elegant. The comparison to inchworms is […]

  • Designing Effective Vehicles for Second Life

    Elegant vehicle design in Second Life is easy to pick up, hard to master.   I was noodling around Balance— the old-school vehicle testing sim– in a 2009 Tread, and realized that a few useful design decisions surface again and again in each of my successful vehicles. Time to reflect on vehicle design principles a bit […]

  • Avatar Height vs. Vehicle Users in Second Life: Statistics

    My head explodes when I contemplate statistics. However, it is important for Second Life vehicle designers like me to understand our audiences. Read on for a brief treatment of avatar height as it relates to vehicle users, and what that might mean for vehicle designers. I’ll present the data, then discuss how I got it. […]

  • Twinity Beta versus Second Life

    So I get an email today that the Twinity beta test now has room for me. Joy. Dear Logan, There is now a space open for you in the Twinity beta! You have the opportunity to be one of the very first people to see Twinity, the new virtual world that mashes up real and […]

  • Vehicle Use in Second Life: Spatial Distribution

    As part of an ongoing effort to understand vehicles and their users in Second Life, I created a series of maps that depict where users of the vehicle that I’ve designed, the Elemental, go while they’re using it. Currently there are about 100,000 Elementals in circulation on the Second Life grid. About a third of those, or 30,000+ have been active in the last month or so. When you make a gridwide plot of where they have been (about a quarter million records), you get a map something like the following, composed in ESRI’s ArcMap

  • Dec. 18th 2007 Havok4 Office Hours Transcript

    [11:06]  Andrew Linden: Last week I offered a limited time bounty for finding new ways to crash Havok4 regions. [11:06]  Andrew Linden: The challenge expired Sunday at midnight [11:07]  Ryozu Yamamoto: Oh, any takers? I think Redux managed to crash it [11:07]  Andrew Linden: I awarded two bounties [11:07]  Andrew Linden: I received a third […]

  • Things have been very busy with Elemental development here in Deneb. Just about to roll 100,000 served. \o/

    posted by Kage Seraph on Deneb using a blogHUD : [blogHUD permalink]

  • Blog posts about my work. Sweet.

    http://www.typepad.com/t/trackback/4930128 http://secondthoughts.typepad.com/second_thoughts/2006/12/the_killer_app_.html http://bgnonline.blogspot.com/2006/12/cnet-ibm-and-kage-seraph-avatar.html

  • Random Ego Googling

    a few random links about my recent work in Second Life.http://www.podango.com/podcast_episode/290/20299/The_Latest_at_Second_Life/Two_cars__Two_Islands http://www.wdbj7.com/Global/story.asp?S=6425813 http://slgames.wordpress.com/2007/04/10/kula-high-speed-jump/ http://www.gtchannel.com/AutoNews/index.php?title=nissan_joins_mmorpg_second_life_weird&more=1&c=1&tb=1&pb=1 http://ezinearticles.com/?Nissan-Pioneers-Hands-On-Technology-In-The-Second-Life-Universe&id=543081 It is still a bit strange to see me referred to as a master builder or scripter.  I am just out to have some fun, but it is nice to see that people enjoy my work a bit.

  • May 2007 Cory Linden Townhall Chat Log

    [11:55]  moo Money: =O [11:55]  Cerulean Capalini: lol [11:55]  moo Money: never! [11:55]  Lexa Pro: oh noes. [11:55]  Nel Shan: Sorry, Josh. Missed it [11:55]  Digital Digital: will the real linden plz stand up [11:55]  moo Money: hihi [11:55]  Mecha Dinosaur: Attack it’s weak point for MASSIVE damage! [11:55]  Luth Brodie: lol [11:55]  PetGirl Bergman: […]