Designing Effective Vehicles for Second Life
Elegant vehicle design in Second Life is easy to pick up, hard to master.Â Â I was noodling around Balance— the old-school vehicle testing sim– in a 2009 Tread, and realized that a few useful design decisions surface again and again in each of my successful vehicles. Time to reflect on vehicle design principles a bit […]
Things have been very busy with Elemental development here in Deneb. Just about to roll 100,000 served. \o/
posted by Kage Seraph on Deneb using a blogHUD : [blogHUD permalink]
Just over twelve thousand Elementals served in the first month. Twelve thousand!Â Itâ€™s not even out of alpha development yet!Â Crazy.Â The flood of feature suggestions, a few bug reports and a bunch of donations have all been huge encouragements to continue development on this thing.Â Good times.
SLNN’s Ashley Gasser Interview
Ashley turned this chat into a very nice article over at SLNN.Â Read it here: http://slnn.com/index.php/article/about/charitygiving/page/2/start/3000.html [11:16] You: Hi, itâ€™s very nice to meet you finally! [11:16] Ashley Gasser: hi nice to meet you happy new year [11:16] You: Happy new year to you as well. =) [11:17] You: What can I do for you? […]