Tag: SL

  • Avatar Height vs. Vehicle Users in Second Life: Statistics

    My head explodes when I contemplate statistics. However, it is important for Second Life vehicle designers like me to understand our audiences. Read on for a brief treatment of avatar height as it relates to vehicle users, and what that might mean for vehicle designers. I’ll present the data, then discuss how I got it. […]

  • Twinity Beta versus Second Life

    So I get an email today that the Twinity beta test now has room for me. Joy. Dear Logan, There is now a space open for you in the Twinity beta! You have the opportunity to be one of the very first people to see Twinity, the new virtual world that mashes up real and […]

  • Vehicle Use in Second Life: Spatial Distribution

    As part of an ongoing effort to understand vehicles and their users in Second Life, I created a series of maps that depict where users of the vehicle that I’ve designed, the Elemental, go while they’re using it. Currently there are about 100,000 Elementals in circulation on the Second Life grid. About a third of those, or 30,000+ have been active in the last month or so. When you make a gridwide plot of where they have been (about a quarter million records), you get a map something like the following, composed in ESRI’s ArcMap

  • Dec. 18th 2007 Havok4 Office Hours Transcript

    [11:06]  Andrew Linden: Last week I offered a limited time bounty for finding new ways to crash Havok4 regions. [11:06]  Andrew Linden: The challenge expired Sunday at midnight [11:07]  Ryozu Yamamoto: Oh, any takers? I think Redux managed to crash it [11:07]  Andrew Linden: I awarded two bounties [11:07]  Andrew Linden: I received a third […]

  • Random Ego Googling

    a few random links about my recent work in Second Life.http://www.podango.com/podcast_episode/290/20299/The_Latest_at_Second_Life/Two_cars__Two_Islands http://www.wdbj7.com/Global/story.asp?S=6425813 http://slgames.wordpress.com/2007/04/10/kula-high-speed-jump/ http://www.gtchannel.com/AutoNews/index.php?title=nissan_joins_mmorpg_second_life_weird&more=1&c=1&tb=1&pb=1 http://ezinearticles.com/?Nissan-Pioneers-Hands-On-Technology-In-The-Second-Life-Universe&id=543081 It is still a bit strange to see me referred to as a master builder or scripter.  I am just out to have some fun, but it is nice to see that people enjoy my work a bit.

  • Mecha Construction in SL, Lesson 1

    [11:54]  Jurgi Harlan: kage, I came to Second Life to design, pilot and sell mecha. [11:54]  The Sojourner: Hi Xanshin [11:54]  Jurgi Harlan: I believe you are my superior in this, and I wish to learn from you. [11:55]  Xanshin Paz: hiya, [11:55]  Xanshin Paz: Soj1 [11:55]  Xanshin Paz: jeez…..keybd impaired again [11:55]  Xanshin Paz: […]

  • Whatta Month!

    Just over twelve thousand Elementals served in the first month. Twelve thousand!  It’s not even out of alpha development yet!  Crazy.  The flood of feature suggestions, a few bug reports and a bunch of donations have all been huge encouragements to continue development on this thing.  Good times.

  • SLNN’s Ashley Gasser Interview

    Ashley turned this chat into a very nice article over at SLNN.  Read it here: http://slnn.com/index.php/article/about/charitygiving/page/2/start/3000.html [11:16] You: Hi, it’s very nice to meet you finally! [11:16] Ashley Gasser: hi nice to meet you happy new year [11:16] You: Happy new year to you as well. =) [11:17] You: What can I do for you? […]