My head explodes when I contemplate statistics. However, it is important for Second Life vehicle designers like me to understand our audiences. Read on for a brief treatment of avatar height as it relates to vehicle users, and what that might mean for vehicle designers. I’ll present the data, then discuss how I got it. […]
[11:06]Â Andrew Linden: Last week I offered a limited time bounty for finding new ways to crash Havok4 regions. [11:06]Â Andrew Linden: The challenge expired Sunday at midnight [11:07]Â Ryozu Yamamoto: Oh, any takers? I think Redux managed to crash it [11:07]Â Andrew Linden: I awarded two bounties [11:07]Â Andrew Linden: I received a third […]
a few random links about my recent work in Second Life.http://www.podango.com/podcast_episode/290/20299/The_Latest_at_Second_Life/Two_cars__Two_Islands http://www.wdbj7.com/Global/story.asp?S=6425813 http://slgames.wordpress.com/2007/04/10/kula-high-speed-jump/ http://www.gtchannel.com/AutoNews/index.php?title=nissan_joins_mmorpg_second_life_weird&more=1&c=1&tb=1&pb=1 http://ezinearticles.com/?Nissan-Pioneers-Hands-On-Technology-In-The-Second-Life-Universe&id=543081 It is still a bit strange to see me referred to as a master builder or scripter.Â I am just out to have some fun, but it is nice to see that people enjoy my work a bit.