Daily Build: Plane Now Levels Out

Today’s build!

Updates:

  • Plane converts to submarine upon hitting the water
  • Plane now rolls gently to level out after banking

Click through to play!

[WP_UnityObject src=”http://blog.shadowmecha.org/20110827.unity3d” width=”800 height=”640″/]

Controls:
p + [ –> coupe
p + ] –> plane
p + = –> hoverpod

i –> create selected item (walls, turrets, etc.)

r –> fires rocket
b –> drops gravity bomb: on impact gravity shuts down for several seconds
k –> fires enemy-seeking missile
minus character –> toggles time dilation (slow motion)

l –> toggle headlight

o –> dump screenshot

f –> toggle fullscreen

WASD keys, <> keys, and arrow keys steer

 

 

Saturday Build

Today’s build!

Updates:

  • added a wingtip contrail renderer for plane mode (still working on switching it off for other modes).
  • Added power up items, run into the right cube and you get an instant 20% boost to your power pool
  • Rescaled the terrain to fix headlight flicker (terrain tile size bugfix)
  • Refactored camera switching code to array-based
  • Added streaming progress feedback to splash screen

Click through to play!

Continue reading Saturday Build

Daily Build: 2011 08 19

Today’s build!

Updates:

  • added enemy-seeking missile
  • added enemy spawner object
  • increased map scale
  • added new coupe tires
  • animated coupe tires to respond to impact on the car’s shocks
  • Added fuselage geometry
  • bugfixes on world simulation
  • bugfixes on plane particles, also better alphablending
  • performance tweaks

Click through to play!

Continue reading Daily Build: 2011 08 19

Saturday Build!

Today’s build!

Updates:

  • Began adding jukebox/music code,
  • added gravity bombs and rockets,
  • added dynamic draw distance trimming based on frame rate: if you drop below a certain frame rate, the camera attempts to render less distance, on a per camera basis.
  • Began adding HUD mode-switching buttons
  • Added rezzable wall barriers you can summon to protect you, implemented hit points so that these walls can only protect you from so much damage
  • UPDATE: also added explosion effect for rockets and gravity bombs
  • UPDATE: added HUD radar, already rendering enemies as blips and changing their display when the enemy detects the player’s avatar.

Click through to play! Continue reading Saturday Build!