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	<title>Creation Engine</title>
	<atom:link href="http://blog.shadowmecha.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.shadowmecha.org</link>
	<description>Game development, Unity3D, Second Life, and Metaverses, man.</description>
	<lastBuildDate>Sat, 21 Jan 2012 18:15:24 +0000</lastBuildDate>
	<language>en</language>
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		<title>Better cloud physics</title>
		<link>http://blog.shadowmecha.org/2012/01/21/better-cloud-physics/</link>
		<comments>http://blog.shadowmecha.org/2012/01/21/better-cloud-physics/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 18:15:23 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>
		<category><![CDATA[unity3D]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=211</guid>
		<description><![CDATA[Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it.  It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.]]></description>
			<content:encoded><![CDATA[<p>Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it.  It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.</p>
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		<item>
		<title>Test post from Android cellphone app</title>
		<link>http://blog.shadowmecha.org/2012/01/11/test-post-from-android-cellphone-app/</link>
		<comments>http://blog.shadowmecha.org/2012/01/11/test-post-from-android-cellphone-app/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 01:57:01 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=209</guid>
		<description><![CDATA[If you&#8217;re reading this, Creation Engine posting is now unfettered from the traditional shackles of desktop or laptop computing. Hail, hail the age of mobile. I for one welcome our cellular overlords. So, this is the after the fold content section.]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re reading this, Creation Engine posting is now unfettered from the traditional shackles of desktop or laptop computing. Hail, hail the age of mobile. I for one welcome our cellular overlords.</p>
<p><span id="more-209"></span></p>
<p>So, this is the after the fold content section. </p>
<p><img title="1326333350036.jpg" class="alignnone" alt="image" src="http://blog.shadowmecha.org/wp-content/uploads/2012/01/wpid-1326333350036.jpg" /></p>
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		<item>
		<title>Multiplayer Server Example</title>
		<link>http://blog.shadowmecha.org/2012/01/10/multiplayer-server-example/</link>
		<comments>http://blog.shadowmecha.org/2012/01/10/multiplayer-server-example/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:56:17 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=201</guid>
		<description><![CDATA[Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings. Multiplayer client after the click! Please view the full post to see the Unity content.]]></description>
			<content:encoded><![CDATA[<p>Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings.</p>
<p>Multiplayer client after the click!<br />
<span id="more-201"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
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		<item>
		<title>Daily Build for Tuesday, Nov 8th</title>
		<link>http://blog.shadowmecha.org/2011/11/08/daily-build-for-tuesday-nov-8th/</link>
		<comments>http://blog.shadowmecha.org/2011/11/08/daily-build-for-tuesday-nov-8th/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 04:51:30 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=196</guid>
		<description><![CDATA[Wow!  So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system&#8230; things are coming together so nicely.  Webplayer is embedded after the link&#8211; Please view the full post to see the Unity content.]]></description>
			<content:encoded><![CDATA[<p>Wow!  So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system&#8230; things are coming together so nicely.  Webplayer is embedded after the link&#8211;</p>
<p><span id="more-196"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
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		</item>
		<item>
		<title>Finding that setting up a brow&#8230;</title>
		<link>http://blog.shadowmecha.org/2011/11/06/finding-that-setting-up-a-brow/</link>
		<comments>http://blog.shadowmecha.org/2011/11/06/finding-that-setting-up-a-brow/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 18:42:04 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[tweets]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/2011/11/06/finding-that-setting-up-a-brow/</guid>
		<description><![CDATA[Finding that setting up a browsing domain name whitelist helps with focus/distraction. A lot. Goodbye time sinks!]]></description>
			<content:encoded><![CDATA[<p>Finding that setting up a browsing domain name whitelist helps with focus/distraction.  A lot.  Goodbye time sinks!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retesting tweeting from inside&#8230;</title>
		<link>http://blog.shadowmecha.org/2011/11/06/retesting-tweeting-from-inside/</link>
		<comments>http://blog.shadowmecha.org/2011/11/06/retesting-tweeting-from-inside/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 18:39:59 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[tweets]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/2011/11/06/retesting-tweeting-from-inside/</guid>
		<description><![CDATA[Retesting tweeting from inside game]]></description>
			<content:encoded><![CDATA[<p>Retesting tweeting from inside game</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>pong!</title>
		<link>http://blog.shadowmecha.org/2011/11/05/pong/</link>
		<comments>http://blog.shadowmecha.org/2011/11/05/pong/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 01:30:52 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[tweets]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/2011/11/05/pong/</guid>
		<description><![CDATA[pong!]]></description>
			<content:encoded><![CDATA[<p>pong!</p>
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		<item>
		<title>Test tweet from Unity3d.  ping&#8230;</title>
		<link>http://blog.shadowmecha.org/2011/11/05/test-tweet-from-unity3d-ping/</link>
		<comments>http://blog.shadowmecha.org/2011/11/05/test-tweet-from-unity3d-ping/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 01:29:29 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[tweets]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/2011/11/05/test-tweet-from-unity3d-ping/</guid>
		<description><![CDATA[Test tweet from Unity3d. ping?]]></description>
			<content:encoded><![CDATA[<p>Test tweet from Unity3d.  ping?</p>
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		<item>
		<title>Oct 24th Build, for Joe!</title>
		<link>http://blog.shadowmecha.org/2011/10/24/oct-24th-build-for-joe/</link>
		<comments>http://blog.shadowmecha.org/2011/10/24/oct-24th-build-for-joe/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 03:45:01 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=189</guid>
		<description><![CDATA[Today&#8217;s build! Updates: better surface to interplanetary transition groundwork laid for interplanetary starfield vs. 3D skybox defeated enemies now drop HP and power boosts New terrain Tiled terrain engine basics now in place Click through to play! Please view the full post to see the Unity content. Controls: p + [ --&#62; coupe p + [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>better surface to interplanetary transition</li>
<li>groundwork laid for interplanetary starfield vs. 3D skybox</li>
<li>defeated enemies now drop HP and power boosts</li>
<li>New terrain</li>
<li>Tiled terrain engine basics now in place</li>
</ul>
<p>Click through to play!<img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>/ &#8211;&gt; teleport to guardian objective</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>Wednesday Daily Build</title>
		<link>http://blog.shadowmecha.org/2011/09/07/wednesday-daily-build/</link>
		<comments>http://blog.shadowmecha.org/2011/09/07/wednesday-daily-build/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 00:30:00 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=186</guid>
		<description><![CDATA[Today&#8217;s build! Updates: Very Basic Multiplayer prototype added Missiles acquire targets much more intelligently Monowheel mode (buggy) Configurable mob spawners Mobs target your protection goal Auto-cannons Guard walls are now mouse-draggable Sky now reddens at sunset and sunrise Item pickups now disappear on collision Turrets now lead their targets quite accurately Click through to play! [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>Very Basic Multiplayer prototype added</li>
<li>Missiles acquire targets much more intelligently</li>
<li>Monowheel mode (buggy)</li>
<li>Configurable mob spawners</li>
<li>Mobs target your protection goal</li>
<li>Auto-cannons</li>
<li>Guard walls are now mouse-draggable</li>
<li>Sky now reddens at sunset and sunrise</li>
<li>Item pickups now disappear on collision</li>
<li>Turrets now lead their targets quite accurately</li>
</ul>
<p>Click through to play!<img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><span id="more-186"></span></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>/ &#8211;&gt; teleport to guardian objective</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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