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	<title>Creation Engine &#187; Food for thought</title>
	<atom:link href="http://blog.shadowmecha.org/category/food-for-thought/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.shadowmecha.org</link>
	<description>Game development, Unity3D, Second Life, and Metaverses, man.</description>
	<lastBuildDate>Sat, 21 Jan 2012 18:15:24 +0000</lastBuildDate>
	<language>en</language>
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		<title>Better cloud physics</title>
		<link>http://blog.shadowmecha.org/2012/01/21/better-cloud-physics/</link>
		<comments>http://blog.shadowmecha.org/2012/01/21/better-cloud-physics/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 18:15:23 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>
		<category><![CDATA[unity3D]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=211</guid>
		<description><![CDATA[Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it.  It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.]]></description>
			<content:encoded><![CDATA[<p>Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it.  It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.</p>
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		<item>
		<title>Multiplayer Server Example</title>
		<link>http://blog.shadowmecha.org/2012/01/10/multiplayer-server-example/</link>
		<comments>http://blog.shadowmecha.org/2012/01/10/multiplayer-server-example/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:56:17 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=201</guid>
		<description><![CDATA[Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings. Multiplayer client after the click! Please view the full post to see the Unity content.]]></description>
			<content:encoded><![CDATA[<p>Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings.</p>
<p>Multiplayer client after the click!<br />
<span id="more-201"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
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		<item>
		<title>Daily Build for Tuesday, Nov 8th</title>
		<link>http://blog.shadowmecha.org/2011/11/08/daily-build-for-tuesday-nov-8th/</link>
		<comments>http://blog.shadowmecha.org/2011/11/08/daily-build-for-tuesday-nov-8th/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 04:51:30 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=196</guid>
		<description><![CDATA[Wow!  So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system&#8230; things are coming together so nicely.  Webplayer is embedded after the link&#8211; Please view the full post to see the Unity content.]]></description>
			<content:encoded><![CDATA[<p>Wow!  So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system&#8230; things are coming together so nicely.  Webplayer is embedded after the link&#8211;</p>
<p><span id="more-196"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
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		<item>
		<title>Oct 24th Build, for Joe!</title>
		<link>http://blog.shadowmecha.org/2011/10/24/oct-24th-build-for-joe/</link>
		<comments>http://blog.shadowmecha.org/2011/10/24/oct-24th-build-for-joe/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 03:45:01 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=189</guid>
		<description><![CDATA[Today&#8217;s build! Updates: better surface to interplanetary transition groundwork laid for interplanetary starfield vs. 3D skybox defeated enemies now drop HP and power boosts New terrain Tiled terrain engine basics now in place Click through to play! Please view the full post to see the Unity content. Controls: p + [ --&#62; coupe p + [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>better surface to interplanetary transition</li>
<li>groundwork laid for interplanetary starfield vs. 3D skybox</li>
<li>defeated enemies now drop HP and power boosts</li>
<li>New terrain</li>
<li>Tiled terrain engine basics now in place</li>
</ul>
<p>Click through to play!<img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>/ &#8211;&gt; teleport to guardian objective</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>Wednesday Daily Build</title>
		<link>http://blog.shadowmecha.org/2011/09/07/wednesday-daily-build/</link>
		<comments>http://blog.shadowmecha.org/2011/09/07/wednesday-daily-build/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 00:30:00 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=186</guid>
		<description><![CDATA[Today&#8217;s build! Updates: Very Basic Multiplayer prototype added Missiles acquire targets much more intelligently Monowheel mode (buggy) Configurable mob spawners Mobs target your protection goal Auto-cannons Guard walls are now mouse-draggable Sky now reddens at sunset and sunrise Item pickups now disappear on collision Turrets now lead their targets quite accurately Click through to play! [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>Very Basic Multiplayer prototype added</li>
<li>Missiles acquire targets much more intelligently</li>
<li>Monowheel mode (buggy)</li>
<li>Configurable mob spawners</li>
<li>Mobs target your protection goal</li>
<li>Auto-cannons</li>
<li>Guard walls are now mouse-draggable</li>
<li>Sky now reddens at sunset and sunrise</li>
<li>Item pickups now disappear on collision</li>
<li>Turrets now lead their targets quite accurately</li>
</ul>
<p>Click through to play!<img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><span id="more-186"></span></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>/ &#8211;&gt; teleport to guardian objective</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>New vehicle mode: Submarine</title>
		<link>http://blog.shadowmecha.org/2011/08/26/new-vehicle-mode-submarine/</link>
		<comments>http://blog.shadowmecha.org/2011/08/26/new-vehicle-mode-submarine/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 03:40:26 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=177</guid>
		<description><![CDATA[Today&#8217;s build! Updates: Added a submarine that pitches and rolls near the surface of the water.  :) Click through to play! Please view the full post to see the Unity content. Controls: p + [ --&#62; coupe p + ] &#8211;&#62; plane p + = &#8211;&#62; hoverpod i &#8211;&#62; create selected item (walls, turrets, etc.) [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>Added a submarine that pitches and rolls near the surface of the water.  :)</li>
</ul>
<p>Click through to play!<span id="more-177"></span></p>
<p><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Saturday Build</title>
		<link>http://blog.shadowmecha.org/2011/08/20/saturday-build-2/</link>
		<comments>http://blog.shadowmecha.org/2011/08/20/saturday-build-2/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 19:14:26 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=144</guid>
		<description><![CDATA[Today&#8217;s build! Updates: added a wingtip contrail renderer for plane mode (still working on switching it off for other modes). Added power up items, run into the right cube and you get an instant 20% boost to your power pool Rescaled the terrain to fix headlight flicker (terrain tile size bugfix) Refactored camera switching code [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>added a wingtip contrail renderer for plane mode (still working on switching it off for other modes).</li>
<li>Added power up items, run into the right cube and you get an instant 20% boost to your power pool</li>
<li>Rescaled the terrain to fix headlight flicker (terrain tile size bugfix)</li>
<li>Refactored camera switching code to array-based</li>
<li>Added streaming progress feedback to splash screen</li>
</ul>
<p>Click through to play!</p>
<p><span id="more-144"></span>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight</p>
<p>o &#8211;&gt; dump screenshot</p>
<p>f &#8211;&gt; toggle fullscreen</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>Daily Build: 2011 08 19</title>
		<link>http://blog.shadowmecha.org/2011/08/19/daily-build-2011-08-19/</link>
		<comments>http://blog.shadowmecha.org/2011/08/19/daily-build-2011-08-19/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 01:23:47 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=139</guid>
		<description><![CDATA[Today&#8217;s build! Updates: added enemy-seeking missile added enemy spawner object increased map scale added new coupe tires animated coupe tires to respond to impact on the car&#8217;s shocks Added fuselage geometry bugfixes on world simulation bugfixes on plane particles, also better alphablending performance tweaks Click through to play! Please view the full post to see [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>added enemy-seeking missile</li>
<li>added enemy spawner object</li>
<li>increased map scale</li>
<li>added new coupe tires</li>
<li>animated coupe tires to respond to impact on the car&#8217;s shocks</li>
<li>Added fuselage geometry</li>
<li>bugfixes on world simulation</li>
<li>bugfixes on plane particles, also better alphablending</li>
<li>performance tweaks</li>
</ul>
<p>Click through to play!</p>
<p><span id="more-139"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds<br />
k &#8211;&gt; fires enemy-seeking missile<br />
minus character &#8211;&gt; toggles time dilation (slow motion)</p>
<p>l &#8211;&gt; toggle headlight<br />
o &#8211;&gt; dump screenshot</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://blog.shadowmecha.org/2011/08/14/136/</link>
		<comments>http://blog.shadowmecha.org/2011/08/14/136/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 03:00:55 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=136</guid>
		<description><![CDATA[Today&#8217;s build! Updates: Added defensive rocket turrets that seek out enemies in range and fire at them. Added face-and-seek behavior to enemy Added item switching buttons to the top of the heads-up-display (HUD) Click through to play! Please view the full post to see the Unity content. Controls: p + [ --&#62; coupe p + [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>Added defensive rocket turrets that seek out enemies in range and fire at them.</li>
<li>Added face-and-seek behavior to enemy</li>
<li>Added item switching buttons to the top of the heads-up-display (HUD)</li>
</ul>
<p>Click through to play!</p>
<p><span id="more-136"></span></p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>i &#8211;&gt; create selected item (walls, turrets, etc.)</p>
<p>r &#8211;&gt; fires rocket<br />
b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds</p>
<p>l &#8211;&gt; toggle headlight<br />
o &#8211;&gt; dump screenshot</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>Saturday Build!</title>
		<link>http://blog.shadowmecha.org/2011/08/13/saturday-build/</link>
		<comments>http://blog.shadowmecha.org/2011/08/13/saturday-build/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 17:33:51 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Food for thought]]></category>

		<guid isPermaLink="false">http://blog.shadowmecha.org/?p=131</guid>
		<description><![CDATA[Today&#8217;s build! Updates: Began adding jukebox/music code, added gravity bombs and rockets, added dynamic draw distance trimming based on frame rate: if you drop below a certain frame rate, the camera attempts to render less distance, on a per camera basis. Began adding HUD mode-switching buttons Added rezzable wall barriers you can summon to protect [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s build!</p>
<p>Updates:</p>
<ul>
<li>Began adding jukebox/music code,</li>
<li>added gravity bombs and rockets,</li>
<li>added dynamic draw distance trimming based on frame rate: if you drop below a certain frame rate, the camera attempts to render less distance, on a per camera basis.</li>
<li>Began adding HUD mode-switching buttons</li>
<li>Added rezzable wall barriers you can summon to protect you, implemented hit points so that these walls can only protect you from so much damage</li>
<li>UPDATE: also added explosion effect for rockets and gravity bombs</li>
<li>UPDATE: added HUD radar, already rendering enemies as blips and changing their display when the enemy detects the player&#8217;s avatar.</li>
</ul>
<p>Click through to play!<span id="more-131"></span><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://blog.shadowmecha.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><em>Please view the full post to see the Unity content.</em></p>
<p>Controls:<br />
p + [ --&gt; coupe<br />
p + ] &#8211;&gt; plane<br />
p + = &#8211;&gt; hoverpod</p>
<p>r &#8211;&gt; fires rocket</p>
<p>b &#8211;&gt; drops gravity bomb: on impact gravity shuts down for several seconds</p>
<p>l &#8211;&gt; toggle headlight<br />
o &#8211;&gt; dump screenshot</p>
<p>WASD keys, &lt;&gt; keys, and arrow keys steer</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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