Saturday Build!

Today’s build!


  • Began adding jukebox/music code,
  • added gravity bombs and rockets,
  • added dynamic draw distance trimming based on frame rate: if you drop below a certain frame rate, the camera attempts to render less distance, on a per camera basis.
  • Began adding HUD mode-switching buttons
  • Added rezzable wall barriers you can summon to protect you, implemented hit points so that these walls can only protect you from so much damage
  • UPDATE: also added explosion effect for rockets and gravity bombs
  • UPDATE: added HUD radar, already rendering enemies as blips and changing their display when the enemy detects the player’s avatar.

Click through to play!

[WP_UnityObject src=”” width=”640″ height=”480″/]

p + [ –> coupe
p + ] –> plane
p + = –> hoverpod

r –> fires rocket

b –> drops gravity bomb: on impact gravity shuts down for several seconds

l –> toggle headlight
o –> dump screenshot

WASD keys, <> keys, and arrow keys steer