Saturday, January 21st, 2012
Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it. It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.
Wednesday, January 11th, 2012
If you’re reading this, Creation Engine posting is now unfettered from the traditional shackles of desktop or laptop computing. Hail, hail the age of mobile. I for one welcome our cellular overlords.
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Tuesday, January 10th, 2012
Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings.
Multiplayer client after the click!
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Tuesday, November 8th, 2011
Wow! So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system… things are coming together so nicely. Webplayer is embedded after the link–
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Sunday, November 6th, 2011
Finding that setting up a browsing domain name whitelist helps with focus/distraction. A lot. Goodbye time sinks!
Sunday, November 6th, 2011
Retesting tweeting from inside game
Saturday, November 5th, 2011
pong!
Saturday, November 5th, 2011
Test tweet from Unity3d. ping?
Monday, October 24th, 2011
Today’s build!
Updates:
- better surface to interplanetary transition
- groundwork laid for interplanetary starfield vs. 3D skybox
- defeated enemies now drop HP and power boosts
- New terrain
- Tiled terrain engine basics now in place
Click through to play!


Controls:
p + [ --> coupe
p + ] –> plane
p + = –> hoverpod
i –> create selected item (walls, turrets, etc.)
r –> fires rocket
b –> drops gravity bomb: on impact gravity shuts down for several seconds
k –> fires enemy-seeking missile
minus character –> toggles time dilation (slow motion)
l –> toggle headlight
/ –> teleport to guardian objective
o –> dump screenshot
f –> toggle fullscreen
WASD keys, <> keys, and arrow keys steer
Wednesday, September 7th, 2011
Today’s build!
Updates:
- Very Basic Multiplayer prototype added
- Missiles acquire targets much more intelligently
- Monowheel mode (buggy)
- Configurable mob spawners
- Mobs target your protection goal
- Auto-cannons
- Guard walls are now mouse-draggable
- Sky now reddens at sunset and sunrise
- Item pickups now disappear on collision
- Turrets now lead their targets quite accurately
Click through to play!
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